Voice over is a production technique where a voice that is not part of the narrative is heard over the action. It’s often used in movies, TV shows, plays, or other presentations. Voice over is an effective way to convey information that doesn’t naturally fit into the plot or the other visual elements that are occurring. Voice over work is read by a voice actor who reads from a script, and it is added to the other elements during production.
However, there are lots of second tier voice over agencies and ones that are just getting established. One of your goals as a voice actor should be to get listed by an agency. However, wait until you have at least established yourself and put together a portfolio of work and super hot demos you can send out to them for consideration. When selecting an agent you need to carefully examine who they currently represent and then ask yourself: How do I fit in here? Does this agent have anyone like me on their books? If not, you will most definitely stand a better chance of being represented.

Keep it respectable and charge what your time and services are worth. That means establishing some minimums. For example, you might set a minimum price of $100 per job. So if the client says they can get it done locally for less than half that price, you explain that they are getting a professional recording and the difference is in the quality of the recording.


Also listen for sibilance. Strong 'ess' sounds are best corrected at source, by using good mic technique, but sometimes they're unavoidable. If you hear an 'ess' that really sizzles in your recording, you can manually reduce its volume. You can, of course, also use a de‑esser, but do be careful, as applying some de‑essers to the entire audio file can alter the sound of your recording. It often works best to apply them to short sections, either offline or using automation. My preferred de‑esser plug‑in is the one sold by Eiosis (www.eiosis.com),Make sure you record some silence at the end of each take. That way, if a great performance suffers from noise issues, you have something to feed your noise‑reduction processors. Just don't rely on this technique too much! which cleverly separates the esses from the rest of the audio and allows you to manipulate them independently. If you want to learn about some more advanced strategies for de‑essing check out Mike Senior's article from SOS May 2009 (/sos/may09/articles/deessing.htm).
2. You need training. “Winging it” isn’t professional because it’s unreliable, and could explain why there are so many one-hit wonders in this profession. You need a professional approach, mic technique training, and time dedicated to practice, practice, practice in order to build your skills. Your confidence will build from there. Much like circuit training fine tunes your physical acuity with continued use, technique training conditions your performance muscle. You can’t expect to run a marathon if you don’t train. Every skill level of talent benefits from proper coaching.
This is the number-one issue most people bring up when they discover they have to do voice over work for their video. Let’s face it. Most of us rarely have to hear our own voices in audio recordings. We’re used to the rich, warm sound of our own voices in our own ears. There’s no way around the fact that you sound different on recording that you do to yourself.
Do you have a great voice? Maybe you're not the world's best singer, but you might still have a good speaking voice. Couple that with a home studio, and you could consider a sideline as a self-producing voiceover artist. Making money as a voiceover artist used to mean living in a big city, mailing out demos, and sitting in traffic in between auditions. As with the music industry, though, affordable recording gear, home studios and broadband Internet have reshaped the job. A work‑at‑home mummom in Manchester can record a phone greeting for a travel agency in Rome; an actor in New York can narrate a video for a tyre company in Russia; or, to offer my own example, an American ex‑pat can record for an ESL (English as a Second Language) textbook, while his Brazilian wife lends her voice to software being developed in the Czech Republic, and all from the comfort of our house in São Paulo.
Like pacing, vocal tone and inflection refer to ensuring you speak in a natural and pleasant manner. You want to be friendly and engaging, but not so much that you sound fake. No one wants to sound like a game show host. But, you also want to avoid monotone robot voice which, like pacing that’s too slow, can be boring and off-putting for listeners.

Voiceover-Services.com welcomes you to listen & consider professional voice actor Paul Fraley for your next campaign or project. Located in Los Angeles, Paul brings an excitement & unique point-of-view to his work. Whether voicing National TV commercials, explainer videos, creating character voices for international video game apps or as the signature voice for a mid-west grocery store chain – Paul always looks forward to telling the next story.
One of the big changes to the world of voice acting is that today most voice actors work from home, in their own recording studios. This appeals to many people who want to develop a lifestyle that allows them to work from home. This guide on how to become a voice actor, explains how you can develop your voice and learn what steps you need to take to start learning the art of voice acting.
"The editing process for all our titles starts with receiving the Pro Tools sessions or WAV files and the engineer's script, which has the markings of how many takes there were, and which ones the director liked best. In some cases, I use Strip Silence and add a bed of room tone to expedite the assembly edit. In others I'll add the room tone as I move through the audio. Once I had all the final takes to be used in [Favorite African Folk Tales], I went back to do a fine‑edit pass and created notes on any issues, such as misreads, mispronunciations, noises, and so on. With that list, I was able to discuss with Alfre how we would address the issues. Since the actors' schedules did not permit them to come back in to do pick‑ups I had to do some creative editing.”

Congratulations! You should now have a finished voiceover recording. Save a final copy with the extension _master and use this version to save another copy in the format requested by the client. But don't think your job is done when you hand everything back to your producer‑self. Running a profitable home‑based voiceover business takes more than building and equipping a home studio and recording and editing audio files. You still have to design a web site, launch a marketing campaign, and secure new clients — all of which is something we'll look at another time.  
Realistically as a voice over actor you make between who can’t make $50k – $100k by using online casting sites and local agents and of course hustling for work on your own. That’s right, you need to hustle. I often hear voice over actors say that they they are not good at marketing or selling. Yet every business owner has to do this to make money. So learning these skills can make a big difference to your earning potential.
“Bunny Studio Voice has a very efficient process to help us identify the right voice actors that best meet each of our video’s needs. Their platform keeps us informed throughout the process, from the actor accepting the project all the way through when the recording is complete. I highly recommend them as a reliable, high quality and cost-effective voice over provider”
Even if you're mixing yourself, it's better to add EQ and compression only when you can hear how it will sit with the soundtrack or special effects. Ultimately, it comes down to knowing what your voice will be used for and making a judgement. For instance, if I'm recording a tagline for a TV or radio advert, I'll generally run a mic into a nice preamp (where I might add slight tube warmth, and subtle EQ or compression, just to give the recording a bit of 'body'), and I may do a little de‑essing using a plug‑in when performing any edits. However, for e‑learning jobs, corporate videos and so on, I'll tend not to add any creative processing while recording or editing, and will only use the de‑esser ever so slightly.
Not all noise can be tackled in this way, though: you need to listen for clicks, plosives, digital glitches and the like. These can normally be acceptably repaired by using a 'heal' tool, or a pencil tool to redraw the waveform. Popped 'p's can often be 'fixed' using a high‑pass filter set at 100Hz. For a single glitch, you can zoom in and cut out the cycle of the waveform in which the glitch appears. Just be careful to start and end the cut where the waveform crosses the centre line, otherwise you'll inadvertently add another digital glitch. If glitches are frequent, it's likely that there's a problem with your audio interface's buffer settings — it may be just a playback issue.

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However, there are lots of second tier voice over agencies and ones that are just getting established. One of your goals as a voice actor should be to get listed by an agency. However, wait until you have at least established yourself and put together a portfolio of work and super hot demos you can send out to them for consideration. When selecting an agent you need to carefully examine who they currently represent and then ask yourself: How do I fit in here? Does this agent have anyone like me on their books? If not, you will most definitely stand a better chance of being represented.
As the engineer, your key job is to select and set up the recording space, choose and position the microphone, set levels and make sure you're recording a good, clean signal at a healthy level. Like music, the louder the signal you want to record, the less audible the noise floor, but you don't want to have to speak louder than sounds natural, and you don't want to overcook things when tracking: any distortion will be very noticeable on an exposed voice part, and an otherwise great take with digital clipping won't be acceptable. If you notice clipping only when you start editing, software clip restoration tools might help to make the take usable, but it's not going to be perfect. Remember that although you may have needed to record 'hot' on analogue tape and older 16‑bit digital recording systems, modern 24‑bit A‑D converters can accommodate a much wider dynamic range, so you no longer have to track so loud: you can leave much more headroom.
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